Monday, July 28, 2025

ToV Needs a Hard Mode

I would love to see a GM's Guide 2 that focuses on the structure of the 5E rules and makes some dramatic changes to them. The Kobold Press team has some amazing rules designers, and I would love to see them tear the system down and rebuild it in interesting and new ways.

We need a compelling Grimdark mode for the game, with a tighter gameplay loop similar to Shadowdark, but not a direct copy of it. We need time limits and a gameplay mode that creates tension and encourages faster play.

We need a Narrative mode for the game that moves it more towards the systems introduced in Daggerheart, but not directly copying that game, so people who want to have "narrative swings" based on mechanics have a system to play with.

We need a Horror mode with fear and insanity effects, similar to those found in Call of Cthulhu, for those eldritch investigations and horror games.

We need a Cozy mode that removes rules from the game and eliminates the need for players to play in a cozy manner. If players want to play anthropomorphic hedgehogs baking cookies, on adventures to find those ingredients, and saving others in semi-perilous situations, let them do that in ToV.

We even need an Old School mode that introduces Vancian magic, limits resting, and brings the game more in line with classic old-school play.

Kobold Press has an opportunity here to experiment with the structure and flow of the game. ToV is its own game, and they can twist and bend the rules in any direction to make ToV a new game, different from D&D.

They need to take that chance, and move in that direction.

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