I own the books now, so I can talk about this game.
The rules of D&D 2024 are fine, I have no issue with them, and the class designs are on par with Tales of the Valiant. They are solid and well-built classes, with ToV ending them on the balance with a better selection of 2014 abilities and the preservation of soft "role play" powers and abilities.
The largest difference lies in the game's lore, and nowhere is this more stark than in the 2024 Monster Manual. The Lizardfolk are sort of the prime example of the change, coming off in the 2024 Monster Manual as good-natured elemental Captain Planet nature defenders, and they are nothing like the Tales of the Valiant, original AD&D lore-derived, savage and fearsome Conan-style enemies that we know and love them as.
Many of the D&D 2024 monsters are progressive fan fiction. They have strayed so far away from the original AD&D lore that this could be any other fantasy heartbreaker game.
And Kobold Press, even though it is just as progressive a company as Wizards of the Coast, can keep those ideas out of its work and preserve the original AD&D lore and classic feeling that we have come to love about D&D. The preservation of D&D lore as D&D lore keeps the game from becoming fantasy slop. D&D 2024 is no different than Daggerheart or any other game that "reimagines lore" at this point, so why do people even stick with the game?
Kobold Press understands "the game is the game," and they can keep their personal feelings out of it. They don't need to rewrite AD&D lore to match some modern cultural zeitgeist that will change in 3 years anyway.
Tales of the Valiant remains a timeless game, with modern values woven into the spaces surrounding it. The game is the bubble, and outside of that bubble, we treat each other with respect and kindness. Inside the bubble is still the savage, Conan-inspired, and classic fantasy game that we know as D&D.
Kobold Press understands the job and delivers "the uncut product" far better than this current incarnation of Wizards of the Coast. This is very much a Breaking Bad reference, and Kobold Press preserved all the 2014 lore, even down to the Orcs still in the Monster Vault. Tales of the Valiant is that pure, blue, undiluted "product" derived from the chemical formulas of AD&D science and lore that we love and are addicted to.
With D&D 5.5E, there is no bubble. The modern and fantasy worlds blend into one reality. You are not supposed to hate Lizardfolk; they aren't cannibals anymore, they can't hold their breath underwater, nor are we supposed to see them as savage, Conan-style, violent reptilian monsters who worship serpent gods who demand human sacrifices. Lizardfolk are valid cosplay options in D&D 5.5E, and we should not make them feel excluded.
Most of the D&D 5.5E monsters are rewritten so heavily that they are not even "monsters" anymore, and they don't even belong in the book. In fact, putting Lizardfolk in a book titled "monsters" is likely a microaggression that is an unforgivable sin. When you have no walls between the real world and fantasy, this is what ends up happening. There is no bubble with D&D 5.5E. Everything becomes an allegory for something in the real world. There is no wall between fantasy and reality. Everything in that universe exists in the modern world as an assumed parallel.
At least in Tales of the Valiant, we can all sit down at a table, agree we are roleplaying in a savage Conan-style world, and all act like we were characters in a Robert E Howard novel. Around the table? Still very inclusive and respectful, as it should be. Inside the game? It is a different world, and we know the difference between fantasy and reality. We know things can work differently in this fantasy world, and it does not trigger us in the real world. If it does, we talk it over and adjust.
D&D 5.5E makes the mistake of mixing fantasy and reality, and it abandons all the classic AD&D lore in favor of progressive rewrites that align the game's lore and history with a 2024 ideal that is already dated. D&D 5.5E is no longer D&D.
ToV preserves the AD&D lore and DNA, which is the heart and soul of the game.
And we now see Wizards backsliding from the terrible mistake of 2024, trying to bring in all these old-school names and personalities. The world is fighting to ignore the mistakes made in the 2024 Monster Manual, and many players are stealth playing with 2014 lore like nothing happened except a rules update. Sad to say, D&D 2024 is no different than any other fantasy slop game at this point, if all you had were the 2024 books and no 2014 lore.
I doubt that Wall Street or corporate will allow the new D&D team to backpedal and adopt the original lore. This isn't allowed in the modern corporate world. Even admitting that D&D 5.5E was a misstep will hurt the brand and profits.
The heart and soul of D&D is baked into the lore and ecology of the 2014 Monster Manual. That has now changed. The king has lost his crown and scepter. Who sits on the throne has changed.
ToV is D&D to me.










